The Black Forest

2948. Submitted on 2008/2/14, 10.50 h by hexx al-chazjr al-qala:

het is niet alles goud wat er blinkt

droevig nieuws voor statshoeren met een SL account (en ik weet dat er hier anoniem een paar van dat doort lui meelezen, nu het zwarte bos 3D zo'n éclatant succes aan het worden is).

There are 3 comments to this post (the latest by hexx al-chazjr al-qala on 2008/2/14, 11.13 h).

1. Arduenn commented on 2008/2/14, 11.00 h:

FTFF

HoneyBear Lilliehook

What IS traffic, anyway?

I mean, I know that "traffic" is the big kahuna, the Holy Grail and 'be all-end all' of SL marketing.

But exactly HOW is traffic calculated? I track my visitors daily and it's usually between 70-100 people. Yet, my traffic on About Land says 2500-5000.

So what is the discrepancy here? Why isn't traffic exactly that - how many people came through today? And what consititutes traffic? How long must one stay on the property to be actually counted as traffic?

Inquiring minds want to know!

Rhaorth Antonelli

"(From Cory Linden at a Town Hall on 12/03/04):

Every user gets a set number of traffic points to give out during the 24 hours between midnight and midnight.

Any parcel of land that the user spends more than 5 sequential minutes on gets counted as a place that they spent time. [Separate] parcels owned by the resident (or group) are counted as if they were the same parcel.

The user's points are then evenly divided between those parcels. So, if I was online for 1 hour and spent 20 minutes on resident A's parcel and 40 minutes on resident B's parcel, resident A would get 33% of my points and resident B would get 66%. Alternately, if I only spent 5 minutes online and spent all of it on resident A's land, she would receive all of my points."

Vittorio Beerbaum:

The traffic is calculated with an "exotic" formula (some parameters other than presence are in...) but the truth is that those other parms are affecting the formula with VERY small numbers, so considering them or not has really no effect at all into the final result (the traffic number). So the formula actually is: each avatar produces [b]1600 of traffic per 24 hours[/b] or 66,6 (number of the beast) of traffic per hour. So run 10 avatars per 24 hours no-stop on a sim and you'll end with approx 16000 of traffic.

2. Arduenn commented on 2008/2/14, 11.02 h:

Misschien een idee op Gaylord Weartherwax in een weckpot met sterk water te laten kamperen. Met een chatbot erbij zodat 'ie ook nog kan antwoorden als passanten hem een vraag stellen.

3. hexx al-chazjr al-qala commented on 2008/2/14, 11.13 h:

> FTFF

YMMV, en verder een aardig idee, dat van zo'n weckpot. ook gezellig voor de buurman, die immers altijd zo allenigjes is.

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