#declare sculpt_object = merge {
	box{<-.27,-.27,-.27><.27,.27,.27>}
	rotate  x*45
	rotate  z*32
}

object {
	sculpt_object
	texture {
		pigment {
			color <1,1,1>
		}
		finish {
			ambient 0
			diffuse 1
			reflection .5
		}
	}
}



object {
	sphere {0, .5}
	texture {
		pigment {
			rgbt <1,1,1,.8>
		}
		finish {
			ambient 0
			diffuse 1
		}
	}
}



light_source {
	< 0, 100, 100>
	rgb <.5,1,.5>
}
light_source {
	< 0, -100, 100>
	rgb <.4,.2,.2>
}
light_source {
	< 100, 0, -100>
	rgb <.2,.2,.4>
}



camera {
	location <0, -0, 3>
	look_at < 0,0,0>
	angle 40
}